Digital Technologies

In a world that is increasingly digitised and automated, it is critical to the wellbeing and sustainability of the economy, the environment and society, that the benefits of information systems are exploited ethically. This requires deep knowledge and understanding of digital systems and how to manage risks. Ubiquitous digital systems such as mobile and desktop devices and networks are transforming learning, recreational activities, home life and work. Digital systems support new ways of collaborating and communicating, and require new skills such as computational and systems thinking. These technologies are an essential problem-solving toolset in our knowledge-based society.


Digital Technologies provides students with practical opportunities to use design thinking and to be innovative developers of digital solutions and knowledge. The subject helps students to become innovative creators of digital solutions, effective users of digital systems and critical consumers of information conveyed by digital systems. Digital Technologies provides students with authentic learning challenges that foster curiosity, confidence, persistence, innovation, creativity, respect and cooperation. These are all necessary when using and developing information systems to make sense of complex ideas and relationships in all areas of learning. Digital Technologies helps students to be regional and global citizens capable of actively and ethically communicating and collaborating.

 NB: In Grade 7 all students will study Computing for half of the year.  In Grades 8-10, Computing becomes an Optional subject. 

 

Grade 8 Computing

Students receive a basic overview of the wide range of applications of Information and Communication Technologies in modern society. This provides a valuable understandings for students’ daily interactions with Information Technology and creates a sound foundation for further study in this area. 

 

Game App Design (Grades 9 & 10)

New to 2015, this course allows students to work with leading App development company,  Appster. Student will create their own stand-alone game completely from scratch, including the images and sounds. The final product will also have the chance of being submitted to the app store for others around the world to download.

Students create their own sprites, backgrounds, animations and eventually their original stand-alone game completely of their own design and making. They then market and advertise their games before finally submitting them to the app store for approval and hopefully uploaded for others to access.

 

Computing (Grades 9 & 10)

Here students’ gain an understanding of computer concepts and practical skills, enabling them to evaluate, use and produce information technology products.

Students cover areas like: Computer Hardware, Graphics and Animation, Multimedia and Video, Game Programming, Robotics, Social issues and projects of their own choice.

 

Computing Extended (Grades 9 & 10)

This course is offered to students in Grade 9 or 10 who already have a strong interest in Computing and would like to develop their talent further in a more flexible environment. This course is offered as a combination of 60 minutes contact time per week, and 120 minutes offered online, with students working at a time and place best suited to their individual need.  Students complete one module per term in addition to studying future innovations and current ICT concepts.